Wednesday 19 October 2011

Codes & Conventions

Codes
A code for that particular genre that youd expect to see.Example: knife,blood and a mask; icons of the horror genre

Conventions
Unwritten rules of audience expectations
example: chase scenes, good vs evil; within horror films
parallel narratives, realistic loactions, shot-reverse-shot, realsitic narratvives

(conventions) TV dramas all have the following ingredients;
  • characters- even particualr kinds. (eg. good and bad)
  • stories- they all tell stories, whether they involve adventure/crime/romance, they often do but not always end happily
  • the stories are told against familiar backdrops:- eg. homes/police stations/offices (for crime dramas) however most dramas often use outside locations to create particular effects
  • camerawork- paricualr kinds of shots - establishing shots, mid-shots, shot/reverse shot, close ups(emotions)
  • stories use dialogue to tell the story. monologues are built in. (voiceover of character telling the story)
  • music is used to punctuate the action, create effects (suspense/tension) and underline emotional moments
  • subgenres tend to have items that make them immediately identifiable: police cars, blue lights, operating theatres and scalpels, triage/reception areas in hospitals. Icons of the genre, symbolise the (sub) genre.

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