Sunday, 6 November 2011

Representation of Reginal Identity

                                           

Regional Identity:
identifying a persons identity which is rooted not only in the setting of a film but also in the speech, costumes etc and the region they live.


Identifying Regional Identity:
  • setting
  • accents
  • dialogue
  • props
  • make up
  • class of characters
P.E.E
Shameless: http://www.youtube.com/watch?v=IwaxunnAvdo&NR=1
In this clip of Shameless, the audience can probably gather the regional identity of the characters through their accents. Its clear that they are from Manchester, and the setting reveals that its a run down council estate. This helps the audience in indentifying with the characters more as they know where they come from and what to 'expect' in the programme being on a council estate.


The Only Way Is Essex: http://www.youtube.com/watch?v=VX7eENeraGc
From this trailer of The Only Way is Essex, through the makeup,costumes and props used in it the audience would assume that the regional identity of the characters is quite upper class and posh, until later when we hear their accents when they start shouting. Most assets of the mise-en-scene help to protray the class of the characters; the females are wearing long, elegant dresses with pristene makeup and the males are in smart suits. The idea of being upper class may come from the expensive, stylish spprts car one character is driving.


Made in Chelsea: http://www.youtube.com/watch?v=mnG0Bkzxg6Q
The regional identity of this programme is very clear through accents and setting. Their accents are very pronounced and posh and it being set in the wealthy area of Chelsea helps show that. Even though this clip involves different scenes of the programme the dialogue is related to each other making it easy to see that the characters involved all know eachother, which maybe shows that its a small area as they all know each others business.

Wednesday, 2 November 2011

P.E.E

P.E.E - Example
Point - Your comment about the area of representatione.g. Youth is represented through diegetic sound.
Evidence - Your micro element that tells us this
e.g. The dialogue is colloquial
Explanation - link the two
e.g. This conforms to a stereotypical view of young teenagers, that they are rebellious in speaking their own language.

Representation of SEXUALITY

Homosexual Male
Overly Feminine
Camp characteristic’s
Androgynous
Well dressed, Image
Eccentric colours
Drink wine/ cocktails
Hairdresser/ make up/ designer
Bitchy/gossip
Mummys boy
No kids



Heterosexual Male
Strong
Masculine
Hands on business
Sporty
Soldier
Suits/ Lad(rigid, rough)
Gym
Office
Home with family (ideology)







      Homosexual Female
Short hair
Baggy clothes
No makeup or lots of it
Butch
P.E teacher
Military
Bus Driver
Security
Masculine

Heterosexual Female
Make up and Perfume
Flirtatious
Long flowing hair
High Heels
Secretary
Caring jobs
Home with kids





Representation of AGE

Positives and Negatives of youth and old age:



YOUTH
OLD
Positive
Healthy
Fit
Active
Not wrinkled
Outgoing
Lack of responsibility
Sociable
Start of lives- long future ahead
Innocent
Fun
Experienced
Wise
Achievements
Well Respected
Educated
Responsible
Wealth
Freedom
Trusting

Negative
Naïve
Influenced
Vulnerable
Immature
Rebellious
Lazy and Moody
Mischievous
Restricted (rules/conform/school)
Hormonal
Stereotyped(hoodies, alcohol, drugs)
Rude

Health: mentally and physical
Weak
Lonely
Vulnerable
Victims
Boring
Rude (gossipy/grumpy)
Dependant
Seen as a burden
Unproductive
Go to bed early





MISE-EN-SCENE
Youth- hoodies, high key lighting, gangs, park, shopping centres, pubs,

Old- walking stick, trolley, mobility scooter, grey hair, wrinkled faces, low key lighting, old peoples home,
CINEMATOGRAPHY
Youth-  high angle shot looking down on the youth, panning can show short attention span (for both; forgetful), moving camera as young people are energetic

Old- looking down on showing vulnerability, use of tripod as older people generally static
SOUND
Youth- music, noisy, shouting, dialogue would be loud,

Old- quiet, silences, peaceful, foley sounds of birds, classic music,
EDITING
Youth- faster pace, short snappy sequences, quick straight cuts, montage editing,

Old- longer shot for slow time, jump cuts to show time going slowly


Skins clip:
  • gang of teens
  • in a pub
  • rebellious
  • loud
  • upbeat music-youthful,fun
  • stereotypical teenager- drinking, loud, sex, fighting
  • causing trouble
  • hoodies
  • camera follows them walking in the pub
  • reaction shot of the people in the pub when the youths walk in
  • slow motion in comparison to them being youths- fun, fast, energetic
  • when fights start, the sound comes in of shouting, smashing glass,
  • slow motion when they all run away from the troube they caused and jumping off the roof - cross disolve
Example of P.E.E (not finished)
Stereotypical: In the clip of Skins the stereotypical view of youth is represented very clearly through what we see them doing and where they are. The gang of youths have been presented as being loud and disruptive when they walk into the pub. There is a reaction shot of other people showing that it’s not a good thing that they are there. We see that the ‘gang’ of youths are drinking alcohol, being loud and smoking. These are stereotypical views on what youths today are like.
Sound: Sound used in the clip also helps to represent age. Throughout the scene an upbeat song is played with a gradually increasing pace. The soundtrack used portrays the youth of the teenagers; being energetic and lively. it gradually gets faster in pace when the fight breaks out, helping to create atmosphere and moods. Digetic sounds are used during the fight to make it seem more realisitc, for example shouting and smshing of glasses.

Tuesday, 1 November 2011

Cast Offs essay start

Represenations of disablilities.
Cast Offs:
Stereotypically people would see a person with a disability as being dependant on another person and needing to be cared for. However in this scene in 'Cast Offs', we see a boy who is in a wheelchair that has been left on a lonely and desolate island in the middle of nowhere. As he gets out off the boat, we see that he is dependant on the man that was with him to get him safely ashore and bring him his wheelchair but would not let him aid him in getting into the chair.This could show that he is determined to over come his new disability and that he can do it by himself without needing anyone. Once he manages to get himself into his wheechair, he gets stuck in the sand when trying to wheel towards the beach. Even though he worked around it and got himself out of the situation, the audience still sympathises for him and has an urge to want to help him out and we realise that there is actually no-one there to help if he did get really stuck.


The name in itself could be a harsh way in representing people with a disablilty within society; put aside, isolated from the rest of society that are handi capable. As in some people may not know how to deal with someone with a disability or being in a situation in which they have to care for someone with a disability. An example of this would be when the boy in the wheelchairs dad tried and failed at having a go at being in his wheelchair. Showing that its not an easy thing and that he is trying to make the best out of a situation which is new to them both. This again can create a certain emotion for the audience to be feeling; symapthetic and maybe trying to relate themselves to a 'what if' situation for them to have to deal with. The relationship between the two is kind of revealed when the dad tries to manouver the wheelchair, they may used to joke around, have a laugh together and had a good relationship prior to the accident.


When the camera pans around the island revealing to the audience where he has to get to its from his point of view. This way, we can see it from his perspective and what he is up against and it also establishes the setting. The distance in which he has to get to looks very long and tiring and the fact that he is in a wheelchair enhances that even more. Jump cuts are used to show how far he has wheeled whilst time has lapsed and gone past quickly as he's struggling. The use of the jump cut makes it seem to the audience that it is taking him forever and is very tiring, again making it obvious how hard it must be for him.


Verisimilitude is created subtly in the noises that would be expected to be heard when on an island, it makes it seem normal and realisitc. Digetic sounds also help to create a sense of realism, for example when on the boat we could hear crashing of waves and when there is a flashback to when the boy used to play basketball we could hear the cheers of crowds and the bouncing of the basketball. The flashback also helps the audience identify with the boy as it reveals a little bit more about him and gives a better understanding of what happened to him.

Monday, 31 October 2011

Disability in TV Drama: Disable the label

The Inbetweeners: Larks at the Park
  • hits disabled girl (wheelchair) in the head with a frisbee, audience feels bad where as someone without disablility we wouldnt feel as bad. feel we shouldnt laugh because she has a disability. (not as funny)
  • gender: boys objectify the girls - jugasorousrex L. MULVEY
  • language 'gay' even though we know they arent, seeming as if its a negative thing- derroagatry use of the word. (sexuality)
  • gender: stereotypes of boys with tops of playing football whilst will and co. are playing frisbee...
  • mise-en-scene, in a park verisimiltude as weve all been there before, audeince can identify with it as its a real place. (can relate to it)
  • dialogue: 'doent wanna play football because your scared he will break your leg' foreshadowing of disablilty
  • camera angle- looking down on girl in wheelchair maybe trying to say that shes less able than him, lower
  • binary oppositions- active able bodied people (riding bikes, frisbee, football) and static girl in wheelchair, cant join in.
  • when will trys to get frisbee back off the disabled girl, tough guys playing football try to stop him thinking he is victimising the girl.
  • frisbee in air- eye line shot of them all looking at frisbee and where its going
  • camera pans from girls walking to girl in wheelchair once frisbee is in air
  • shot reverse shot when forgein woman is having a go at will
  • the fact that the disabled girl has a carer, what might be 'expected'. stereotypically female.
  • carer being foreign, british people 'too proud' wont do that. british complain about foreign people coming over stealing our jobs.
  • couldnt communicate with the foreign woman- obstructing communication-disability.
Paul Hunt
in his life 1991 study, Paul Hunt identified 10 stereotypes that the media use to portray disabled people:
  • the disabled person as pitable or pathetic
  • an object of curiosity or violence
  • sinister or evil
  • the super cripple
  • to create an atmosphere
  • laughable
  • his/her own worst enemy
  • as a burden
  • as non-sexual
  • being unable to participate in daily life
Cast Offs: ( h/w essay notes)
  • boy in wheelchairs dad tryed out the wheelchair and couldnt do it-joke-not easy. relationship with father, joking about, trying to make the best of the bad situation they are in (audience may not see it that way?)
  • got off the boat was dependant on the other man to get him ashore but didnt want help in getting himself into his wheelchair-determination/dignity/can do it
  • wheelchair stuck in sand (audience sympathises for him, wanting to help) but he coped and managed to get around it
  • on an island by himself no one to help him if he gets stuck- how hard it may be
  • pan of the island (establishes the setting: big, isloated, besolate), view from his point of view to feel his emotions too
  • wasnt always diasbled, still trying to come to terms with it, trying to manage and find himself with his new disablilty
  • basketball, symbolic code of his past life (father gave him a basketball-giving him hope, motivating him to push towards becoming his old self again but under new circumstances)
  • narrative device-flashbacks of present day to 4 months earlier-revealing the story, help understand and identify with his character more
  • graphic discontinuity- basketball game-loud crowd with lots of people to a lonely desolate island just him alone
  • jump cuts from how far he has wheeled in distance showing how time has lapsed, taking him forever to get off the beach, helps audience identify with the situation, how hard it is
  • isolated, lonely ,harsh environment could reflect having a disablilty and sea represents society, being unpredictable, maybe dangerous and surrounding
  • name- cast offs-put away, away from society
  • verisimilitude- normal everyday sounds or sounds youd hear on the island
  • diegetic- basketball bouncing, on the boat, the waves crashing

Wednesday, 19 October 2011

Codes & Conventions

Codes
A code for that particular genre that youd expect to see.Example: knife,blood and a mask; icons of the horror genre

Conventions
Unwritten rules of audience expectations
example: chase scenes, good vs evil; within horror films
parallel narratives, realistic loactions, shot-reverse-shot, realsitic narratvives

(conventions) TV dramas all have the following ingredients;
  • characters- even particualr kinds. (eg. good and bad)
  • stories- they all tell stories, whether they involve adventure/crime/romance, they often do but not always end happily
  • the stories are told against familiar backdrops:- eg. homes/police stations/offices (for crime dramas) however most dramas often use outside locations to create particular effects
  • camerawork- paricualr kinds of shots - establishing shots, mid-shots, shot/reverse shot, close ups(emotions)
  • stories use dialogue to tell the story. monologues are built in. (voiceover of character telling the story)
  • music is used to punctuate the action, create effects (suspense/tension) and underline emotional moments
  • subgenres tend to have items that make them immediately identifiable: police cars, blue lights, operating theatres and scalpels, triage/reception areas in hospitals. Icons of the genre, symbolise the (sub) genre.